Looking at the spread of viruses
A sequence of models and activities
This sequence of simulations allows you to look at how a virus (or other infectious disease) spreads through a community of creatures.
You can interact with the simulations, creating new worlds within the rules that are programmed in. Each model has a pupil sheet to go with it, providing the following activities:
- simple observation, to set the pupils on their way;
- re-running the model with altered parameters (a fairly convergent task);
- and finally an open-ended question for further exploration.
As you work your way down the list of tasks, the complexity of the model underlying the simulation increases. At the same time, the model becomes more realistic as a representation of how infectious diseases spread.
The creatures appear as coloured squares, moving on a grey background. The lack of distinguishing characteristics allows you to imagine the creatures to be anything that you want humans, other animals, plants. The virus could also be a bacterium, a prion, or any other infectious agent.
Technical notes for teachers
There are seven models in the sequence.
You may decide not to use all of the simulations. To allow you to choose from among them, each pupil sheet is designed to stand alone.
You could use the models as a demonstration to the class (with questions and answers).
Alternatively, pupils could work through the models singly or in pairs. You could ask them to present their findings to the class (ask a different group for each model).
For a demonstration:
From this page in your browser.
Click on the Go links below to see the models.
- You might ask pupils to predict the outcome of each run; you may have to run the model for a short while so that they get the idea.
- Then ask them to explain the observations.
For pupil use:
Pupils may find it easier to have a hard copy of the worksheet to read while operating the model on the screen., rather than flipping between two different documents.
Going further
If you want more control of this type of model, then a free download is WorldMaker, that will allow you to alter the rules and the chance that the rules fire. This is then full blown modelling, with a corresponding increase in the time that must be allocated and something of a change in emphasis as regards the learning outcomes.
Colour-coded creatures
Creatures (represented by small coloured squares) move about on a grey background.
When a healthy creature comes into contact with an infected one, there is a chance that it will become infected.
Healthy: Green
Infected:Blue
Dead: Red
Recovered: Dark green
Inoculated: Purple
Managing the files
Either the whole folder, or any of the separate (v1-v7) folders can be copied to any disk drive, allowing the resource to be used as you see fit.
The sequence
Seeing a Virus Spread
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 5% chance of becoming infected itself.
- None die, and there is no chance of recovery.
A Fatal Virus
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself.
- An infected creature can die (2% chance), and then decomposes, slowly
- There is no chance of recovery.
- The dead are not infectious
The dead can be infectious too
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself and a 3% chance of becoming infected if it is next to a dead creature
- An infected creature can die (2% chance), and then decomposes, very slowly
- There is no chance of recovery
Take care with your dead
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself and a 3% chance of becoming infected if it is next to a dead creature
- An infected creature can die (5% chance), and then decomposes, very, very slowly
- There is no chance of recovery
The Effects of Recovery
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself and a 6% chance of becoming infected if it is next to a dead creature
- An infected creature can die (2% chance), and then decomposes, slowly
- Infected creatures have a 1% chance of recovery, after which they are immune
A Less Lethal Virus
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green) and infected (blue) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself and a 6% chance of becoming infected if it is next to a dead creature
- An infected creature can die (2% chance), and then decomposes, slowly
- Infected creatures have a 80 % chance of recovery, after which they are immune
The Effects of Inoculation
- Go to the simulation
- See the student sheet
The rules controlling the world:
- Healthy (green), infected (blue), recovered (dark green) and inoculated (purple) creatures move around randomly on the grey areas that you paint.
- A healthy creature next to an infected creature has a 7% chance of becoming infected itself and a 3% chance of becoming infected if it is next to a dead creature
- An infected creature can die (2% chance), and then decomposes, very slowly
- Infected creatures have a 1% chance of recovery, after which they are immune
- You can inoculate by hitting a healthy creature with a hammer
- You can clear up the dead by hitting them with a hammer